What kind of game will you create?
This is your chance to work on your own MMO, simulation or educational game! Games Programming is an exchange programme for Software Engineering students who are up for a challenge. You will expand your software engineering skills and learn advanced techniques, such as game algorithms, artificial intelligence and C++. You will use the knowledge acquired in class to create your own game, a game for a real client or to build a prototype game demonstrating new technology.
What's Games Programming like?
From the start of this programme, you'll convey theory into practice and work on a game. Below you can read how this bachelor's level programme of 30 ECTS credits is structured.
Project (10 ECTS credits)
You will spend approximately half of your time on a project. The project will be carried out in a small group of fellow students. You will create a game for which you will use the knowledge acquired in the courses in this programme. You will have a lot of freedom to choose what you want to do:
- Design and implement your own game.
- Create a (serious) game for a real client.
- Do research into new technology and build a prototype game demonstrating the capabilities.
During the project we will organize workshops to get you started. You will also get the opportunity to receive feedback on the playability of your game.
Algorithms and artificial intelligence for games (6 ECTS credits)
In this course you will learn about algorithms specifically for games, such as path planning, generating and solving mazes, and solving puzzles with backtracking algorithms. You will also learn how to create an intelligent computer player for board games such as chess, checkers and four in a row. The course also focuses on designing intelligent ‘non-playing characters’ for games and simulations. These characters should be able to move around in a natural way and make smart decisions based on their environment. To accomplish this, you will learn about steering behaviors, state machines and goal-based decision making, and fuzzy logic.
Computer graphics (5 ECTS credits)
Almost every game is played in a graphical two- or three-dimensional space. In this course you will learn how to create these environments. The theoretical basis will be covered, as well as practical implementation using libraries such as DirectX or OpenGL. With the help of these libraries you can manipulate objects in space and change the look and feel of them with respect to the material the object is made of.
This course covers the following topics:
- Texture mapping
- 3D modeling
- Theoretical and mathematical background
- CPU vs GPU
Programming in C++ (6 ECTS credits)
Nowadays the game industry mostly works with sophisticated game engines, like the CryEngine or the Unreal Engine. To add functionality to the Unreal Engine, you have to program in C++. C++ is a widely-used programming language that is used in the gaming industry as well as in many other industries. C++ is different from programming languages like Java or C#, mainly because you are responsible for your own memory management.
This course covers the following topics:
- Object orientation in C++
- STL classes (IO streams, vectors, etc.)
- Pointers & references
- Usage of C++ in a Windows environment
Complete your exchange semester or year by taking one or more electives. The module Introduction to Windesheim is compulsory for all international students, but you are free to choose from the other options. You will receive ECTS credits when you complete a module successfully.
- Course catalogue
- Project (10 ECTS credits)
Requirements and application
You are required to have English-language skills at B2 level and at least 120 ECTS credits in Computer Science or Software Engineering. Experience in C# and/or Java, algorithms and data structures, OO design and programming, UML and design patterns and software engineering practices is also necessary. When you apply for this programme, we will check if your current skills and knowledge match the requirements.
When you decide to do an exchange programme at Windesheim, you have to sign the Learning Agreement of your programme. The Learning Agreement is a crucial document for the recognition of a study period abroad. It is an agreement between you, your university and Windesheim.